Thursday, March 16, 2006

iTunes offers lectures from major universities: with so many educational choices, who will help us decipher good from not-so-good?

For those of you who don’t know, iTunes now has lectures available from Stanford and MIT. How popular are these downloads? IP & Democracy reports that:

Through the end of the Fall semester in December, Stanford’s content was getting 15,000 tracks a week accessed at iTunes. The university plans to expand the coverage to include sports, with Stanford’s athletic matches slated to be available in video podcast form at iTunes.
Thought of the day: With so many forms of education available to all humans of all ages, i.e. public school, private school, charter school, tutoring, e-learning, cyber-learning, podcasting, I think (and remember, you heard it here first) a new type of service will become necessary – that of an education broker / consultant. The job of this person will be to assess students (of any age) and put them in touch with the type of learning program that most fits their needs.

For example, “alright, I’ve looked over your portfolio, spoken to your teachers, examined your test scores, and here is what I recommend: one year of home-schooling, supplemented by weekly podcasts and participation in this online educational game.”

Who coordinates all these activities? The educational consultant, paid on a monthly retainer.

Related links:
  • ITunes University
  • A wireless device to help those w/ ADHD. This device uses a token economy system to reward users with points for positive behaviors. Points can be converted to pay-per-view time. One idea might be to allow users to “cash in” points for downloads of music, podcasts and videos at the iTunes music store.

Wednesday, March 15, 2006

The intersection of video games and education

I'm finding more evidence lately to support the concept of using video games in education. Two years ago, approximately, at a video game conference in San Jose, I talked to vendors about the idea. At that time, I found it hard to generate interest, but things could begin to change. I had been interested in the idea of an Everquest, or Final Fantasy- like game filled with all types of educational content. It would be an endless learning environment, where lines between subject areas could be crossed and students would be allowed to be as creative as necessary to achieve game objectives. Through clever programming, standardized test content could be embedded in such games. This article shows both the positive and negative aspects of this type of learning.
"Experts in pedagogy and game design began the conference by discussing specific attributes of video games that lend themselves to learning applications and went on to examine areas of knowledge and skill development to which game features could be applied."

"The decision environments provided in gaming are great training for all sorts of high-performance teams," said Jan Cannon-Bowers, an associate professor at the University of Central Florida and formerly senior scientist for training systems for the U.S. Navy. "Though gaming provides a good medium for instruction, good instruction must transcend the game."

Sunday, March 12, 2006

Can video games be used in the treatment of ADHD?

The link above will take you to an interesting overview of how video games might be helpful to people with ADHD.
"Video game play is a form of neuro-feedback, Owens says, which teaches patients to self-regulate brain-wave patterns to improve learning."
Henry Owens is a Melbourne, Florida clinical psychologist who has a patented video game, using NASA technology. I would be interested to read a write-up about this in a scientific journal, where they explore exactly how it works - but, this is a good starting point.


Credit to Jason Robinson for the link to Slashdot. "Zonk" posted this piece on slashdot.

You can read more about the company Smart Brain Games here.