Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, July 08, 2011

Game Based Learning for Social Studies Teachers

The Global Challenge Project is a proprietary "game-based" educational program which has been tested with positive effects for nearly a decade in high school-level World History and U.S. Government courses. Though the game was designed as a new way to teach world history, it also covers geography and government and helps students to learn teamwork and understand the principles of money management.

For information about the program or to inquire about inservice workshops, contact the author at: lchazen@gmail.com

Sunday, August 23, 2009

Games May be the Key for Teachers


"What if every type of learner, every student would find a niche or a unique way to demonstrate their understanding of the material? Since this was a world history class, they would have to learn history, geography and some 40 chapters of a textbook. Could this be accomplished by playing a game?"

You can read the story of Global Challenge here.

Thanks to Brent Pottenger and Brian Geremia at Academic Impact for their encouragement and support of this article, Mike Powers for his on-going “technical support” - and Britt Easterling and Katie Murphy for their feedback and enthusiasm.  Special thanks are also in order for family and friends.

I also appreciate the help with editing and guidance provided by Colleen Belcher and Ben Ilfield at Sacramento Press

Wednesday, August 12, 2009

Check out the new Global Challenge website!

The new website is done. If you are a history, geography, government or economics teacher out there and want to try it out for your class – just send me an e-mail. If you’re the first to do so, try it out for free.

Why post this on Right Brain World? If you’re a right brain student, it’s sometimes easier and more interesting to learn through projects. During the playing of Global Challenge, it's often important to be a big concept thinker. Your vision or understanding of where things are headed could help guide students who do not see things in this way. Left brain students are sure to thrive too, since their keen skills in analysis are necessary to getting many things done in the game.  You'll quickly find out how much the two "hemispheres" need one another.

Here’s a quick analysis:

Right brain students will see historical patterns, put together creative plans, help create team logos, theme music, design currency, formulate plots, or interpret the behavior of other players.

Left brain students will enjoy calculating strategies based on per capita incomes, put together spread sheets to keep track of money, points, armies, teams, facts, etc. They will help in providing the much needed order and structure to keep the game moving forward.

The great part about this game, honestly, is that there is something for every type of learner.

If you’re a creative teacher, you’ll be free to integrate the arts. Have your students create theme songs, design team logos or a new look for the classroom itself. If you’re into the idea of integrating technology, then you may want to find creative ways to use Facebook or Twitter, create a class blog or wiki. It’s all up to you. Global Challenge will provide you the overall framework – and you can take it from there.

I hope you will give it a try.


Wednesday, July 15, 2009

Will Wright Talks About Games and Education

Will Wright, inventor of Sim City and the Sims, makes a good point about the value of games; it's more about motivation than content. That said, if we can weave the two together, haven't we solved a major problem in education?

Saturday, March 25, 2006

Video games and how students learn

In the current Wired Magazine, Will Wright has some interesting observations about video games and non-linear thinking. I've been putting the idea out there for years now, for the need for an online, interactive educational game. If you go to this site (not fully functional), you'll see the type of game I'd like to get out to the public. I'm hoping that someone in cyberspace can connect me to someone who can make this a reality. The game would have the additional benefit of teaching students about diplomacy and international relations.

"In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact video games will have on our culture."
...

"Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possiblitiy space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it."