Tuesday, April 11, 2006

Einstein, the defiant student

The following information was excerpted from Creating Minds by Howard Gardner.

Only a few months from passing away, Albert Einstein credited a certain school for his success. Einstein attended a “progressive Canton school” in early adolescence. They offered a humanistic approach to subjects and emphasized the importance of visual understanding in the mastery of concepts.

Einstein recalled that he liked the teachers there because the teachers "based themselves on no external authority." He resented rote memorization and regimented learning, favoring instead open ended, problem solving type learning. “He revealed his contempt by performing poorly and acting defiantly in class.”

The point this makes is that a gap exists in many schools between the types of learners and thinkers that some students are, and the kind of education they are receiving.

Monday, April 10, 2006

Navigating the Cyber-Learning Environment

New movements in consumer behavior sometimes sneak up on us. Consumers want to do things their way, and if they can find an easier, cheaper way to get what they want - They'll go after it. Take MP3s for example. There was nothing wrong with CD's in terms of ease of use and sound quality. But consumers, at times, wanted to download one or two tracks and not the whole album. They wanted to mix their own CDs and the freedom to instantaneously download and then play music. It took a while, but the music industry caught up to them. Proving this phenomenon was real, Apple's iTunes music store has already passed the billionth download of a song and the system they are primarily played on, iPods, have completely restored Apple to being a hugely profitable company.

Technology and the bottom-up revolution


MP3 players are not the only technology to make a bottom-up revolution possible. People can choose where they get their news and information or write their own on easy-to-use blogs. Companies like Technorati make it possible to syndicate a blog, or pick up news phenomena even if it is not being handled by one of the major news organizations.

Effect on Education

Will technology bring this type of bottom-up consumerism to education? Leaders in education have been quick to follow technological innovations. If teachers aren't driving it, then technically literate and game savvy students will. Adopting new technologies is unavoidable, but is also complex. Imagine being a teacher or administrator and trying to come up with plans that take into consideration podcasting, blogging, blog-portfolios, video-casts or even instant messaging. All the indicators show growth in these areas, which is why it is imperative to begin discussing creative and effective combinations. Thomas Friedman and Daniel Pink have been making the argument for more conceptual thinkers and generalists to help guide the way. In fact, in a recent article Friedman says that India and China will need more of these types of thinkers if their engineers, software developers and other technically trained people are to succeed.

Growth in Private Instruction

Growth in the tutoring markets also points to, what I think will be the next great combination, that of private instruction and instant messaging, AV technology. Imagine a system that will allow for expert opinion, coaching, assistance and teaching in real time, from anyone to anywhere. Given enough choices in this market, students and adults will be able to locate instruction and help from people who more closely match their needs and learning styles, creating an adaptable, catered learning environment. Watch for news from a company called Facebridge Research. They are developing a system which will help to monetize cyber-tutoring. The real creativity in all of this will come in the potential applications and combinations of this technology.

Saturday, April 08, 2006

Craigslist on Google Video


Some random thoughts on Google Video: 1.) will it be a substitute for Blockbuster, netflix, DVDs, etc.? 2.) How does it compare to iTunes video downloads? 3.) Will there be anything of educational value there, and if so, will they offer a teacher discount? If I find out anything, I'll report back.

In the meantime, there's a video called
"24 Hours on Craigslist," which looks interesting. According to the Mercury News, Craigslist had 8.7 million visitors in September of 2005. The same article, excerpted below, compares Craigslist to a new service by - of course - Google.

"EBay and craigslist are the dominant online marketplaces for now. But there are signs that Google may try to shake up the status quo. The Mountain View company recently launched Google Base, an online database that accepts a variety of content from individuals, including classified listings. And Google has also filed a patent application for a service called Google Automat, aimed at making the posting of classified-type ads fast and easy. As usual, however, the company has been vague about its long-range plans."

Thursday, April 06, 2006

The Power of Randomness

"It seems that creativity will flourish when we increase our chances for seemingly random events to occur. The best way to work this randomness into our thought patterns is to develop the habit of being exposed to new ideas, people and concepts on a regular basis. If we take the time to plan for this randomness by limiting our distractions, we can increase our ability to solve problems."


The quote is from Mark Sincevich, writing in his column called Creative Corner, which appeared in the latest Small Business Opportunity Magazine.

The blogosphere and Internet as a whole, certainly, are great ways of increasing the power of randomness.

About the photo: it comes from a site called VisualComplexity.com .

"VisualComplexity.com intends to be a unified resource space for anyone interested in the visualization of complex networks. The project's main goal is to leverage a critical understanding of different visualization methods, across a series of disciplines, as diverse as Biology, Social Networks or the World Wide Web. I truly hope this space can inspire, motivate and enlighten any person doing research on this field."


"The intent of WebTraffic is to develop prototype 3D visualizations of online behaviour - user paths across cyberspace. The project is lead by Antoine Visonneau, with colleagues in the Center for Design Informatics, Harvard Design School. Their latest designs used VRML to visualize traffic within a website, with the vertical gray bars being individual pages and the red lines links between them."

Note: Wouldn't it be interesting if one of these visualizations of online behavior turned out to look like dendrites in the brain?

Friday, March 31, 2006

The Chuck Norris Phenomenon


In between annoying TV commercials for a place called Rich’s Tire Barn, I began wondering how this whole thing with Chuck Norris got started. Chuck, if you read this, I'm not implying that you're annoying. Seriously, you have to believe me. By now, Chuck Norris facts are as widely circulated as gossip about Paris Hilton. Then, to my good fortune, someone pointed out to me that Wikipedia tracks such Internet phenomena. But, I still had questions. You see, sometimes I get pretty deep into philosophical and scientific discussions. I wondered what Chuck Norris would say if he were to read some of my blog posts.



“Proponents of higher-order theories of consciousness argue that consciousness is explained by the relation between two levels of mental states in which a higher-order mental state takes another mental state. If you mention this to Chuck Norris, expect an explosive roundhous
e kick to the face for spouting too much fancy-talk.”
I guess that answers my question.

Thursday, March 30, 2006

Connecting people who love to teach with people who love to learn

MindSync was created by Jason Robinson as a service to both teachers and students. Students can find out about classes and workshops or find someone to help them with their studies. Teachers and tutors can post information about their services.

MindSync just put together this new flyer, giving you an idea of what you'll find at the site.

Monday, March 27, 2006

Gaming across disciplines

Also in the current Wired, author Steven Johnson explores the idea of virtual worlds colliding.

"One way or another, consolidation is all but inevitable. A single, pervasive environment will emerge, uniting the separate powers of today's virtual societies. And then we really will have built the Matrix."

Imagine an educational world that follows this metaphor ... allowing students and teachers to create connections where they see them... an adaptive system - bridging disciplines, filling gaps, forming new concepts, etc.

Picture credit

Saturday, March 25, 2006

Video games and how students learn

In the current Wired Magazine, Will Wright has some interesting observations about video games and non-linear thinking. I've been putting the idea out there for years now, for the need for an online, interactive educational game. If you go to this site (not fully functional), you'll see the type of game I'd like to get out to the public. I'm hoping that someone in cyberspace can connect me to someone who can make this a reality. The game would have the additional benefit of teaching students about diplomacy and international relations.

"In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact video games will have on our culture."
...

"Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possiblitiy space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it."

Friday, March 24, 2006

The ADHD - Creativity Connection

In an earlier blog entry, I posted some information regarding a connection between mental illness and creativity. Now, it's time for some possible reasons for that connection. In this essay, author Justin Genovese discusses some of the reasons why those with ADHD might be more creative. What concerns me is that there is no recognition of this unique style of thinking on standardized exams. What I'll be looking for next is a study on whether or not students with ADHD do well on these tests. Is it possible for conceptual and creative thinkers to do well on tests which require such focus and linear thinking ability? What might a test look like if it were written by someone with ADHD? One more thing to think about - what if, rather than answering a series of questions, students (in a hypothetical class) were asked to compose their own questions at the end of a unit of study?

Citing a study by Bonnie Cramond
(The Coincidence of Attention Deficit Hyperactivity Disorder and Creativity, The National Research Center on the Gifted and Talented, 1995), Genovese writes,

In a 1992 study, a group of ADHD children and a group of normal children with similar backgrounds and IQs were compared. The ADHD group was found to have a higher creativity and more use of imagery in problem solving, as well as more spontaneous thoughts during a problem-solving exercise. One researcher hypothesized in 1980 that "Intelligent individuals who are bombarded by ideas seek to make sense of them by organizing them into new perceptual relationships. Thus the creative, original idea is born" (Cramond).

One creative solution to ADHD behavior, comes from Dr. Alejandro Terrazas at MediaBalance. He has invented a wireless device which rewards students/ clients with points for positive behavior. These points can then be used for television time (pay per view).



Tuesday, March 21, 2006

Thursday, March 16, 2006

iTunes offers lectures from major universities: with so many educational choices, who will help us decipher good from not-so-good?

For those of you who don’t know, iTunes now has lectures available from Stanford and MIT. How popular are these downloads? IP & Democracy reports that:

Through the end of the Fall semester in December, Stanford’s content was getting 15,000 tracks a week accessed at iTunes. The university plans to expand the coverage to include sports, with Stanford’s athletic matches slated to be available in video podcast form at iTunes.
Thought of the day: With so many forms of education available to all humans of all ages, i.e. public school, private school, charter school, tutoring, e-learning, cyber-learning, podcasting, I think (and remember, you heard it here first) a new type of service will become necessary – that of an education broker / consultant. The job of this person will be to assess students (of any age) and put them in touch with the type of learning program that most fits their needs.

For example, “alright, I’ve looked over your portfolio, spoken to your teachers, examined your test scores, and here is what I recommend: one year of home-schooling, supplemented by weekly podcasts and participation in this online educational game.”

Who coordinates all these activities? The educational consultant, paid on a monthly retainer.

Related links:
  • ITunes University
  • A wireless device to help those w/ ADHD. This device uses a token economy system to reward users with points for positive behaviors. Points can be converted to pay-per-view time. One idea might be to allow users to “cash in” points for downloads of music, podcasts and videos at the iTunes music store.

Wednesday, March 15, 2006

The intersection of video games and education

I'm finding more evidence lately to support the concept of using video games in education. Two years ago, approximately, at a video game conference in San Jose, I talked to vendors about the idea. At that time, I found it hard to generate interest, but things could begin to change. I had been interested in the idea of an Everquest, or Final Fantasy- like game filled with all types of educational content. It would be an endless learning environment, where lines between subject areas could be crossed and students would be allowed to be as creative as necessary to achieve game objectives. Through clever programming, standardized test content could be embedded in such games. This article shows both the positive and negative aspects of this type of learning.
"Experts in pedagogy and game design began the conference by discussing specific attributes of video games that lend themselves to learning applications and went on to examine areas of knowledge and skill development to which game features could be applied."

"The decision environments provided in gaming are great training for all sorts of high-performance teams," said Jan Cannon-Bowers, an associate professor at the University of Central Florida and formerly senior scientist for training systems for the U.S. Navy. "Though gaming provides a good medium for instruction, good instruction must transcend the game."

Sunday, March 12, 2006

Can video games be used in the treatment of ADHD?

The link above will take you to an interesting overview of how video games might be helpful to people with ADHD.
"Video game play is a form of neuro-feedback, Owens says, which teaches patients to self-regulate brain-wave patterns to improve learning."
Henry Owens is a Melbourne, Florida clinical psychologist who has a patented video game, using NASA technology. I would be interested to read a write-up about this in a scientific journal, where they explore exactly how it works - but, this is a good starting point.


Credit to Jason Robinson for the link to Slashdot. "Zonk" posted this piece on slashdot.

You can read more about the company Smart Brain Games here.